Hi all, thanks for all the feedback so far. I’ve gone through the comments and will try to address the main concerns.
This GIP-131 proposal is a temporary extension of GIP-110. We are asking to extend the budget while adjusting the cashback model. With these changes, the 5,000 GNO budget should last 5–8 months at current volumes (not accounting for growth). If we just extend the budget with no changes, it would likely last only 2.5–3.5 months.
Some asked why 10,000 GNO lasted about a year while 5,000 GNO is projected for 5–8 months with decreasing the spend caps. The difference is simple: transaction volumes are much higher today than when the first programme launched. The projection is based on the past 4 months of activity.
For transparency, I’m sharing a dashboard with key metrics that shows where the cashback budget is currently being spent across user tiers, and what impact the new model would have.
Looking ahead, we’re working on a new structured reward system that will launch alongside the Gnosis wallet. This will include benefits for referrals, GNO holders, and other value-adding activities. Rewards will also expand beyond cashback — e.g. Circles, boosted yields, free subscriptions, premium card designs, etc.
On sustainability: I know some people won’t like these changes, especially those who’ve benefited most from the current setup. But the current cashback model isn’t sustainable. Cashback should be a marketing tool to attract and retain new users — not a long-term subsidy for a small group. The proposed changes are about spreading rewards more evenly and making the programme last.
On staking rewards comparison: Users could alternatively earn 7–10% APY through GNO staking, which sets a natural benchmark. Under the current model, cashback often offered much higher rewards than staking. The new model brings cashback closer to staking levels. Smaller GNO holders will still find better rewards through cashback, while larger GNO holders are naturally better off with staking.
On weekly caps: Calendar month caps might sound simpler, but in practice they led to spending spikes at the start of the month and drop-offs when cap was exhausted. Weekly limits keep engagement and card usage more consistent.
On gaming the system: Exclusions already exist (refunds, ATM withdrawals, self-funding, etc.) — this proposal just updates them. We can’t predict every loophole upfront, but abuse is tracked and those users are removed from eligibility.
On high spenders: It’s not that high spenders aren’t valuable. They are but under the current model some receive up to $1,000/month in cashback. That level of spending isn’t ROI-positive for the DAO and makes the programme unsustainable at scale.
On monetisation: Gnosis Pay still needs stronger monetisation, and that work is ongoing. These changes give us time to keep cashback running while not hindering growth, and buy space to build long-term revenue models.
If the goal is to attract more users and keep cashback sustainable — what specific changes would you make to the programme? Open to all suggestions.